a mishapen IMPOSSIBLE hotel

Living puppets roam the halls drifting without end

a ballroom-esque point & click

CORRIDORS
ballrooms
bars

an eerie sense of nostalgia,
deeply romantic.

forgotten events, intertwining paths

Butler Guillotine tells the intertwining story of 3 characters,
each one a step closer to the truth.

Live, laugh, inquire.

MINGLE TO YOUR HEART'S CONTENT

Exchange information extensively, debate on the general decor,
or partake in backwards philosophy. It'll help out eventually.

peel layers back,
bring the ceremony to a halt

REVEAL THE HORROR

The walls are not what they seem. They live, and observe.
This is all your fault.

a point & click at heart,
warping through gameplay

each character has their own style

Each of the 3 playable characters have their respective main chapter, bringing significant changes to the point & click game loop
and how the story is told.
From Eric's slow-paced exploration in a confined location,
to Jeremiah's almost survival-horror style levels
with access to a literal gun, Butler Guillotine's gameplay evolves depending on who is currently being played.

EVER SHIFTING REALITY

Butler Guillotine is about making sense of an eerie half-dream
eventually coming face to face with deep nostalgia.
Things are not as they seem, and won't act as expected.
Shooting someone might warp everything around you,
or make someone else dissapear.

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